Tutorial 1 - The Basic of the Basics
Basic Template for XNA Game Studio. I am placing it here for if ever someone thinks that his XNA Game Studio is acting up or anything else is wrong, this does compile and does run :). Other than that, I really don't have any other reason to place generated code on here.

Tutorial1.zip (48.58 k
b)
Tutorial 2 - Rendering a Triangle
This tutorial contains a extremely simple camera, it kinda explains by variable naming how a camera is setup. It also shows the setting up of a Vertex Buffer and Vertex Declaration along with the BasicEffect that ships with Game Studio.

Tutorial2.zip (51.10 kb)
Tutorial 3 - Spinning a Triangle
In this tutorial, we try to show how basic movement such as spinning a triangle is accomplished by using the Matrix.CreateRotationZ help method.

Tutorial3.zip (69.63 kb)
Tutorial 4 - Texturing a Quad
To put it in simply, the content manager that comes as part of Game Studio allows developers to easily get a hold and make use of their assets. e.g. Textures, Models, Audio

Tutorial4.zip (125.56 kb)
Tutorial 5 - Lights, Camera, Action!
Lights, Camera and Action!!! No game is complete without the dramatic effect lights bring to the table. Your arsenal is almost complete! Play around with the light attributes to see what they do and how they effect the lighting of box. Start off by setting the Direction's Z component to 0.5. This means that there is 50% on the box.

Tutorial5.zip (144.34 kb)
Tutorial 6 - Models and Alpha Blending
We have a look at loading a model and how we can rendering transparent objects. This technique is known as Alpha Blending.

Tutorial6.zip (2.00 mb)