Categories: General
Posted by
pieterg on
11/6/2005 8:19 AM |
Comments (4)
Today I spent some time refactoring my renderer and as you know I rewrote it in C#2.0.
As always I will spend even more time expanding and developing me engine and making use of comments and suggestions.
So what do we want? We want a simple wrapper aswell as a manager that will render our entities and other arbitrary objects. So the renderer will handle the device. This will include devices that has been lost and resources that needs to be reset... but after some thought it might be more efficient to have the engine/core handle the resources as the renderer should just maintain the device and the state of the device. With this in mind let s look at the basic outline of the class.
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